Once all the points are collected in all the levels of a world, Yoshi and Mario get to play a bonus level, all of which are difficult, but possible, to beat. To get all the points, Yoshi and Mario have to collect 20 red coins and 30 stars, both one point each, and five flowers, worth 10 points each. The objective of every level, other than to actually get past it, is to get all 100 points available. In each world, there are castles at levels four and eight, with a boss at the end of each castle. But almost every level is larger than all the other levels in previous Mario games. They encounter six worlds with eight levels along the way, fewer than other games. The yoshis set up a relay team, where eight different-colored yoshis take turns with Mario on their backs. They plan to get Luigi back and, with Mario’s sixth sense, they think they can find him.
Yoshi takes Mario to the other yoshis, who in turn feel the need to help. When he lands, Mario falls onto the back of Yoshi, who feels he has to help. In his desperate kidnapping, though, Kamek misses Mario, who is plummeting toward the earth. Magikoopa manages to grab Luigi and the stork. On the way, they are attacked by Kamek, the Magikoopa from the other Mario World game. The cheesy story begins with Mario and Luigi being taken to their parents by the stork. Instead of being a sequel to the many other Mario games, Yoshi’s Island has been deemed a “prequel.”
#Yoshis island help series#
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